‘Prince of Persia’ creator ‘never imagined’ game would be his magic carpet

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March 09, 2025

PARIS, March 8 — The 1980s childhood dream of American video game maker Jordan Mechner was crowned with its latest success Thursday when a new Prince of Persia title was named game of the year in France.

The latest episode in the long-running series, Prince of Persia: The Lost Crown came out on top at the Pegases (Pegasus) awards for French games in Paris, winning not just best game overall but also best sound, game design and accessibility.

Developed by publishing giant Ubisoft’s studio based in southern city Montpellier, the action-adventure inspired by the Thousand and One Nights folktales has added 1.4 million copies to the more than 20 million sold in the saga over 35 years.

Mounir Radi, who directed The Lost Crown, said it had been “a great privilege and unheard-of opportunity” to work on a series “I spent so many hours on when I was younger”.

It had been 13 years since the previous instalment.

A family affair

“I had two dreams growing up: make video games and make movies,” acclaimed creator Mechner told AFP in December 2023, just before the game was released.

“Thanks to Prince of Persia I’ve achieved both.”

Much has changed between the game’s genesis in Mechner’s 1980s California “home studio” to the latest version.

It was one of the first games to use “motion capture”, where movements are first filmed to make them more realistic once transferred to the screen.

Back then, the 60-year-old American, who has lived in Montpellier since 2015, would use a VHS camera to film his little brother doing the full range of movements the hero would need in the game.

He then uploaded them image by image to a computer, using the rotoscoping technique borrowed from 20th century cartoon makers.

Mechner’s amateur pianist father was also part of the family affair, composing the game’s music. “It really was an artisanal production,” he said.

Upon its release in 1989, gamers were impressed by the advanced animation and fluid movements. And it established Mechner, who had already received attention in 1984 with Karateka, a game he made entirely himself while still a student.

He’d taught himself the basics of programming by reading magazines and experimenting on his Apple II computer which he was given as a teenager.

Princess of Persia

Prince of Persia became a cult saga with each new tech advance, above all going from 2D to 3D. It was acquired by Ubisoft in 2000 and was turned into a hit Disney movie in 2010.

Mechner said he “never imagined” that the game’s universe would last as long as it has.

He’s now working on graphic novels, a popular art form in France. His Replay: Memoires d’une famille (Memories of a Family), published by Delcourt, was released in April and recounts the story of his father and grandfather, Austrian Jewish refugees who made it to the United States just before World War II.

It will be released in English in March by Macmillan’s First Second Books.

It tells how his great uncle Joji managed to get an exit visa to move to France shortly after the Nazi takeover of Austria by showing off two watercolours painted by Adolf Hitler that he’d bought years earlier and stumbled on while cleaning out a cellar.

“After retiring, my grandfather spent three years writing a family memoir,” he said. “I have to one day share these incredible family stories I grew up with.”

He also mixes in his personal life, such as an exchange with his two children after he told them in 2015 that he was moving to France.

His son told him, “You should do something else besides working on Prince of Persia. To which his daughter added: “At least make Princess of Persia. — AFP

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